package com.yanqu.road.entity.zhaoshang.result;

import com.yanqu.road.entity.player.UserBaseInfo;
import com.yanqu.road.entity.zhaoshang.ZsProject;

public class ZsProjectSeatRobResult {

    private int ret;       //错误码

    private int resultType;    //

    private int pkRounds;       //pk轮次

    private ZsProject zsProject;   //

    private UserBaseInfo enemyInfo;  //

    private int titleAddition;

    private int addition;   //称号加成

    private int decorationClass;

    private int robNumLimit;

    private int coolDownLimit;

    private long lastRobTime;     //上次抢占时间

    //入参
    private long projectServerId;      //

    private long decorationOverTime;

    public int getRet() {
        return ret;
    }

    public void setRet(int ret) {
        this.ret = ret;
    }

    public int getResultType() {
        return resultType;
    }

    public void setResultType(int resultType) {
        this.resultType = resultType;
    }

    public int getPkRounds() {
        return pkRounds;
    }

    public void setPkRounds(int pkRounds) {
        this.pkRounds = pkRounds;
    }

    public ZsProject getZsProject() {
        return zsProject;
    }

    public void setZsProject(ZsProject zsProject) {
        this.zsProject = zsProject;
    }

    public UserBaseInfo getEnemyInfo() {
        return enemyInfo;
    }

    public void setEnemyInfo(UserBaseInfo enemyInfo) {
        this.enemyInfo = enemyInfo;
    }

    public int getTitleAddition() {
        return titleAddition;
    }

    public void setTitleAddition(int titleAddition) {
        this.titleAddition = titleAddition;
    }

    public int getAddition() {
        return addition;
    }

    public void setAddition(int addition) {
        this.addition = addition;
    }

    public int getDecorationClass() {
        return decorationClass;
    }

    public void setDecorationClass(int decorationClass) {
        this.decorationClass = decorationClass;
    }

    public int getRobNumLimit() {
        return robNumLimit;
    }

    public void setRobNumLimit(int robNumLimit) {
        this.robNumLimit = robNumLimit;
    }

    public int getCoolDownLimit() {
        return coolDownLimit;
    }

    public void setCoolDownLimit(int coolDownLimit) {
        this.coolDownLimit = coolDownLimit;
    }

    public long getLastRobTime() {
        return lastRobTime;
    }

    public void setLastRobTime(long lastRobTime) {
        this.lastRobTime = lastRobTime;
    }

    public long getProjectServerId() {
        return projectServerId;
    }

    public void setProjectServerId(long projectServerId) {
        this.projectServerId = projectServerId;
    }

    public long getDecorationOverTime() {
        return decorationOverTime;
    }

    public void setDecorationOverTime(long decorationOverTime) {
        this.decorationOverTime = decorationOverTime;
    }
}
